Course:
UI AND UX
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UI AND UX
UI/UX ACTUAL 2025/2026 QUESTIONS AND 100% CORRECT ANSWERS User Experience (UX) - Answer -A broad term that includes several disciplines that study the effect of design on the ease of use and level of satisfaction with a product, site or system. User ...
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| Uploaded on: | October 24, 2025 |
| Last updated: | October 24, 2025 |
| Number of pages: | 15 |
| Written in: | 2025/2026 |
| Type: | Exam (elaborations) |
| Contains: | Questions & Answers |
| Tags: | UI/UX ACTUAL 2025/2026 QUESTIONS AND 100% CORRECT ANSWERS User Experience (UX) - Answer -A broad term that includes several disciplines that study the effect of design on the ease of use and level of satisfaction with a product, site or system. User Experience Design (UXD) - Answer -Designing software products and systems to be useful to a set of end users. It is a broad concept applied during the design process. Covers the technical use of a product or service and its essential physical interface. |
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UI/UX ACTUAL 2025/2026 QUESTIONS AND 100% CORRECT ANSWERS User Experience (UX) - Answer -A broad term that includes several disciplines that study the effect of design on the ease of use and level of satisfaction with a product, site or system. User Experience Design (UXD) - Answer -Designing software products and systems to be useful to a set of end users. It is a broad concept applied during the design process. Covers the technical use of a product or service and its essential physical interface. Customer Experience - Answer -The feelings of a customer generated by his or her interactions with a supplier's employees, systems, channels or products. User Interface (UI), or Graphical User Interface (GUI) - Answer -What the user sees. This can be a set of commands or menus through which a user communicates with a program. It is also the space where interactions between humans and machines occurs. Interaction Design (IXD) - Answer -The study of how a user interacts with a page, application or product. IXD facilitates the actions we want to take with any given system. 3-click Rule - Answer -The theory that users will abandon a website if they are unable to complete their task within 3 mouse clicks. 5-Second Test - Answer -A technique that involves showing users a single content page for a quick 5 seconds to gather their initial impressions. Users make important judgments in the first moments when they visit a page. It gives the team insight into essential information about the page. Need assistance on Online classes, Exams & Assignments? Reach out for instant help!! Full Course Assistance, Plagiarism-free Essay Writing, Research Paper, Dissertation, Discussion Posts, etc…. Confidential & Secure services. Tutors are available for all subjects! Email now at: tutorjean01@gmail.com F-Shaped Pattern - Answer -Users often read Web pages in an F-shaped pattered: two horizontal stripes, followed by by a vertical stripe. In a few seconds, thier eyes will move at amazing speed across your website's words in a one-of-a-kind pattern Sketching - Answer -a drawing which designers use to propose. explore, refine and communicate ideas . As a UX designer, you too can use sketching as your first line of attack to crack a design problem Wireframe - Answer -a simplified sketch of the information on a page. Also known as page architecture, page schematic, or a blueprint. It's a skeleton of the design and should contain all the important elements of the final product. Mockup - Answer -A medium or highly detailed static representation of the design. A good mockup demonstrates the information structure, content and basic functionality in static form. Mockups make it easy to perceive the idea of the final product, and the process of mockup creation is less time-consuming compared to prototypes. Prototype - Answer -Often confused with a wireframe, a prototype is a medium or a highly detailed representation of the final product. It simulates user interaction with the interface. It should allow the user to rate the content and interface and test the primary options for communication with the app. It may not look exactly like the final product, but it definitely should not be sketched in shades of gray. Interactions must be modeled in a way that closely mimic the final product. 80/20 Rule - Answer -20% of the functionality and features in any environment will be responsible for 80% of the actions taken within that environment. This is Pareto principle as applied to any website, web app or software environment. A/B Testing - Answer -Determining which of two alternatives is preferred by the target audience. Need assistance on Online classes, Exams & Assignments? Reach out for instant help!! Full Course Assistance, Plagiarism-free Essay Writing, Research Paper, Dissertation, Discussion Posts, etc…. Confidential & Secure services. Tutors are available for all subjects! Email now at: tutorjean01@gmail.com
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